You are using an out of date browser. I'm all for buffs to taste I'd or poisoning for pvm. Maybe we would see magic gear more for sale. Also if assisting with Bosses to help take down adds, the timer tends to hinder the build as well since some of the players running meta builds can dish out a lot of damage quickly causing the adds to spawn fast. (the answer is never) only nerfs. 8x8 house included. Say a formula of damage is 10-15 * ( Poisoning Skill / 100) per unresisted poison spell. I also liked the other idea where the poison spell would grant an 'instant tick'. I tried out some various gear at level 10. https://uooutlands.com/wiki/index.php?title=Poisoning&oldid=18571, ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%), ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%), Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%, Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100)), When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison, The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred), Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison, The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance, If they fail their cure attempt, their next attempt will receive a flat 50% bonus, Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. JavaScript is disabled. #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! JavaScript is disabled. You are using an out of date browser. Did the chiv backstab changes make it in? ), which leads to what do you want to get out of it.. Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius. Resist is a touchy subject. So without further ado here is my first guide. Additionally, a player must wear a full suit of one particular, +5 Accuracy and +2 Accuracy per player Aspect Tier Level, +10 Tactics and +3 Tactics per Aspect Tier Level, +10% Damage and +3% Damage perplayerAspect Tier Level, +20% Armor Rating and +8% Armor Rating per player Aspect Tier Level, Lightning Storm: 1% + .1% chance on Swing/Cast perplayerAir Tier Level, Lightning strikes that bounce from target to target, Weapon Swing Speed Increase: +5% + .5% per player Air Tier Level, Chance to Evade Melee Attacks: 2.5% + .25% per player Air Tier Level, Chance to Evade Hinder, Entangle, Paralyze Effects:5% + .5% per player Air Tier Level, Inspiration: 1% + .1% chance on Swing/Cast perplayerCommand Tier Level, Tamed followers healed and briefly recieve damage boosts against monsters, Tamed Follower Damage Bonus: +10% + 1% per playerCommandTier Level, Tamed Follower Experience Gain Rate: +25% + 2.5% per playerCommandTier Level, Tremor: 1% + .1% chance on Swing/Cast per player Earth Tier Level, Large area of effect attack that knocks down and damages targets, Chance to Increase Melee Damage by 50%: +10% + 1% per playerEarthTier Level, Melee Damage Taken Reduction: 10% + 1% per playerEarthTier Level, Chance to Avoid Knockback / Stun Effects: 10% + 1% per playerEarthTier Level, Energy Surge: 1% + .1% chance on Swing/Cast perplayerEldritchTier Level, Heals summoned followers, extendsduration on summoned followers, and deals magical energy to nearby targets, Chance of Charged Spellcast:+5% + .5% per playerEldritchTier Level, Chance of Mana Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Chance to Reagents Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Meteor: 1% + .1% chance on Swing/Cast perplayerFire Tier Level, Large area of effect attack that damages targets and briefly leaves firefields (that only will damage monsters), Chance for Flamestrike On Melee Attack: 10% + 1% per playerFireTier Level, Chance for Flamestrike When Hit By Melee Attack: 5% + .5% per playerFireTier Level, Chaos: 1% + .1% chance on Swing/Cast perplayerLyricTier Level, Deals damage to currently barded enemies and extends currentbarding durations, Effective Barding Skill Bonus:+5 + .5 per playerLyricTier Level, Damage Inflicted to Barded Targets: +5% + .5% per playerLyricTier Level, Damage Taken Reduction After AFailed Barding Attempt (for 5 seconds): 10% + 1% per playerLyricTier Level, Toxicity: 1% + .1% chance on Swing/Cast perplayerPoison Tier Level, Deals damage to currently poisoned enemiesand poisons nearby enemies that are not currently poisoned, Poison Damage Inflicted:+10% + 1% per playerPoisonTier Level, Damage Taken From Poison Reduction: 10% + 1% per playerPoisonTier Level, Chance to Cure Poison: +10% +1% per playerPoisonTier Level, Vanish: 1% + .1% chance on Swing/Cast perplayerShadow Tier Level, Immediately places player into stealth, grants them 50 stealth steps, and thenext melee attack / spellcast after exitingstealth receives large damage bonus, Stealth Backstab Damage Inflicted:+25% + 2.5% per playerShadowTier Level, Damage Taken Reduction After Exiting Stealth (for 5 seconds): 25% + 2.5% per playerShadowTier Level, Doom: 1% + .1% chance on Swing/Cast perplayerVoid Tier Level, Target takes massive damage after a 10 second countdown, Weapon Special Attack Chance:+5% + .5% per playerVoidTier Level, Chance to Regen 10% Stats: 5% + .5% per playerVoidTier Level, Chance to Nullify Any Damage Taken: 2.5% +.25% per playerVoidTier Level, Waveblast: 1% + .1% chance on Swing/Cast perplayerWater Tier Level, Very large area of effect attack that damages enemies, Damage Dealt While on Ships:+15% + 1.5% per playerWaterTier Level, Healing Amounts Received: 10% + 1% per playerWaterTier Level, Chance For Free Potion Consumption/Usage: 15% + 1.5% per playerWaterTier Level. Working on my first dexxer and had a question about my build. That single change, would make a huge different in how the suit performs, because lethal ticks themselves provide a very decent DPS, and you can have that ticking on as many mobs as you can find, raising your DPS substantially, and thus your killing time. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus, Fang Stance (formerly known as Riposte Stance), No longer increases Damage based on aggroed creatures, Wild Swing Stance (formerly known as Wind Up), No longer requires the player to be equipped with a. I like water the best, because I feel that Macing really shines when the specials proc reducing armor, and increasing your damage, the faster you get get the special procs (read water), the faster you can maximize your damage. https://. Crafted . This reactive armor can happen once every 15 seconds. . Aspect Special Effect: Whirlwind. 96.000 Gold. For a better experience, please enable JavaScript in your browser before proceeding. 0 Gold Crafted Aspect Aspect Kits Poison Aspect Activation Kit 220.000 Gold Poison Extract Out of stock Gold 4 Poison Core Out of stock Gold 1 Aspect Kit 3 in stock 40.000 Gold Out of stock JavaScript is disabled. when was the last time tamers received a buff? 220.000 Gold. Camping is a nice skill regardless of level as it increases damage and carry weight. https://. Its = tracking skill. Read more. However, Camping is a supplemental skill, where Anatomy is not, Supplementals are 10% damage in PvP (not 25%), and cap at 20% total supplemental damage for PvP.. Sorry that reads messy. Poison spell when cast by creatures will be at Lesser Poison, Poison spell and Poison Field spells cast by players default to Regular Poison, A player's effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however), Players must have at least 60 Poisoning to upgrade poison level to Greater Poison, Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison, Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison, Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell's poison will not upgrade if player does not have sufficient nightshade), Players are able to cast Lethal Poison, onto both creatures and players, In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison), On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP, Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade), Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes, A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer, Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. as discussed here | https://youtu.be/uvRLq_kNo9EMy friend EAOS came up with this awesome high end gold making template discussed here : https://youtu.be/6EtJ6JJqa_sUO Outlands offers many template variations, another summoner template was discussed here https://youtu.be/GrLuy18e23EUltima Online 2021 brings home a lot of NostalgiaUltima Online 2021 has a brand new client called Classic UOUltima Online 2021 is a subscription based MMORPGUltima Online 2021 is a fully immersive Sandbox MMORPGAs stated in the video I spend my time in Ultima Online on the OUTLANDS SHARD! Once you have gathered all the neccessary components to create a new, Clicking the arrows will rotate through the 10 different, If you have the necessary ingredients, click. You are using an out of date browser. There's pretty much just tamers and summoners. I don't know where it came from, but a lot of people seem to hold the opinion that fortune isn't usable. This page was last edited on 9 April 2022, at 21:19. Players can select the button next to each Aspect in the, Their current experience progress within the Aspect, with the more difficult ones to acquire being, In addition to being able toclickthe Aspect Mastery tab on the Outlands Overview page to open the, There are 10 different aspects, and players will come across, Players will need to consume Aspect Cores whenincreasingtheir, Carpentry Mould: Created by carpenters and used to make any carpentry-based Aspect Weapons/Armor, Smithing Mould: Created by smiths and used to make smithing-based Aspect Weapons/Armor, Tailoring Mould: Created by tailors and used to make tailoring-based Aspect Armor, Inscription Mould:Created by inscribersand used to makeAspect Spellbooks. When you open the tracking gump it will tell you the %chance to succeed. For me I don't see an issue, high end magics are out there, craftables cover the gap of low end magics, and we want our crafters to have a reason to craft. Read more. Poisoning - UO Outlands Wiki Poisoning Contents 1 Poison Damage 2 Curing Poison 2.1 Progressive Curing 2.2 Potion Cure Chances 2.3 Bandaging Cure Chances 2.4 Cure and Arch Cure Spell Chances 3 Poison Resistance 4 Poison Kit 5 Poisoned Weapons 6 Poison Spellcasting 7 PvM Bonuses 8 PvP Bonuses 9 Poison Tolerance 10 Failure to Upgrade: Poison Sting This is exactly what I have been looking for as a relatively new player. https://uooutlands.com/wiki/index.php?title=Aspect_Support_Items&oldid=15987, Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks, Additionally, Aspect Support Items will also increase the chance for a player to trigger Aspect Weapon/Spellbook Specials if the item's Aspect matches the Aspect of the weapon or spellbook being wielded, For example, a player wielding a Fire Halberd could carry a Poison Weapon Oil with them and gain the damage bonus from it, but would not gain a bonus to triggering Aspect Weapon Specials (because their aspects do not match), In order to use an Aspect Support Item, players must have it in their backpack and double-click it to "Activate" it, Players can only have one Aspect Support Item of each type activated at any time, and must keep them in their backpack to receive the benefit from them, Players must have an Aspect Weapon or Aspect Spellbook (explained below) equipped to gain the benefit from an Aspect Support Item, Aspect Support Items will lose charges at the same rate that the the player loses Arcane Essence for wielding Aspect Weapons / Aspect Spellbooks, Players can double-click an activated Aspect Support Item to "Deactivate" it (and no longer receive the benefit from it or lose charges from it), Aspect Support Items can be stored in the, If players add an "older" version of one of these items above 500 charges, it will store it in multiples of 500 charges (1 per 500 charges), Increases PvM Melee Damage by 10% when wielding an Aspect Weapon of any aspect, Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Weapon Oil's Aspect matches the user's Weapon's Aspect, Loses 1 charge whenever player burns an Arcane Essence from Aspect Weapon usage, Players crafting Aspect Weapon Oils will now receive 4 items of 500 Charges each (instead of 1 item with 2000 Charges), Increases PvM Spell Damage by 10% when wielding an Aspect Spellbook of any aspect, Increases chance of an triggering an Aspect Spellbook Special by 25% of normal if Spell Foci's Aspect matches the user's Spellbook's Aspect, Loses 1 charge whenever player burns an Arcane Essence from Aspect Spellbook usage, Players crafting Aspect Spell Foci will now receive 4 items of 500 Charges each (instead of 1 item with 2000 Charges), Increases PvM Melee Damage by 10% when wielding an Aspect Bow of any aspect, Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Arrow Bundle's Aspect matches the user's Bow's Aspect, These work for all Ranged Weapons (Bows, Crossbows, and Heavy Crossbows), and replace the former Arrow & Bolt Bundles, Players crafting Aspect Ammo Bundles will receive 4 bundles with 500 Charges on each (rather than 1 with 2000 charges), Aspect Bolt & Arrow Bundles can be added to the. Very helpful and thanks for writing this up! every other aspect farms so much better than poison and doesnt require 200-220 points to do so except shadow and shadow is VERY strong. I just don't like the idea of the buffs being based around aspect gear. It may not display this or other websites correctly. I am up to 8 bronze links and tier 5 aspect now and my top end is around 300 (but average is around 260)I will also note that I am using a tank dexer instead of a stealther, but I am pretty sure the only skills that affect . It's not a disease. U need to look at aspects. Poison Aspect - UO Outlands Wiki Poison Aspect Contents 1 Poison Aspect Proc 2 Poison Aspect Weapon 3 Poison Aspect Spellbook 4 Poison Aspect Armor 5 Poison Aspect Cloth 6 Aspects Poison Aspect Proc Poison Aspect Weapon Poison Aspect Spellbook Poison Aspect Armor Poison Aspect Cloth Hue 2897 To Craft: 120 Tailoring, 1 Poison Distillation and 1 Wool a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance), Players can at most receive 50% Poison Tolerance from stacked effects, Poison Tolerance has no effect in the Arena. I havent tested the exact numbers on heal yet. Or is it the other way around for the aspect armour? The only thing I feel is set in stone is GM macing and tactics and the rest could be moved around or switched . You are using an out of date browser. there is no hope for a bright future. Poison may be applied to any stabbing weapon. And got it updated. For a better experience, please enable JavaScript in your browser before proceeding. wouldn't it make more sense to do 80 healing/70 resist so that you can rezz? Aspect Kits Void Aspect Activation Kit. Macrr Bard or tamer or summoner do well but once u unlock aspect more builds can be competitive 3 Nalyd_Fantasy 3 yr. ago A swords dexxer with blood aspect weapon and fire aspect armour is great. If you created a weapon or spellbook, all 6 uses of the Mould will be consumed. #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! For a better experience, please enable JavaScript in your browser before proceeding. My beef is with the bonus on the armor. What are your thoughts on a small boost to purple recovery (30% more) and a smaller drain (20%)? YoSushi. You must log in or register to reply here. You could still have say a max 25% chance for deadly upgrade. 50% base cure chance becomes 25% cure chance), Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage, Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance, If they fail their cure attempt, their next attempt will receive a flat 25% bonus, Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. Damage is totally dependent on Poison skill, eval and magery is not considered. The top two tiers are really rare here. 80 Arms Lore is what most people go to - as it doesn't provide a ton of benefit over 80. I noticed they were still tweaking the summons on test center. , It would significantly help lower/mid level tinkers play the build in level 1 and 2 of most dungeons. all players don't get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect), Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -> Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. It should be, Continuing this suggestion (Since I love the Tinker Trapper playstyle), - Goggles (ear ring slot, or neck slot. Sorry for the tone of my message. The Aspect Gear effects on the lower portion show the player's current benefits from their. I meant you'd take more damage at 80 resist vs GM resist. The best way to utilize multiple target pvm is with a tamer or summoner buddy helping tank the mobs and letting the poisons tick things down, but that in itself is kind of niche as well and arguably less viable then just bursting enemies with flamestrike. You could also make having taste id affect say your ability to resist the poison spell etc as a counter As far as aspect poison thats a different issue IMO and this reply is long enough. Combine that with an instant tick with high enough poison or my idea of inherint damage with poison skill.. any of that would be good improvements to the spell. poison mage, pure bard (3x, less dependancy on forensics/tracking) . Wonko99 9 mo. Again the damage figure I suggested can be tested and modified if its too strong or weak but its a solid concept. Below is a list of the possible Bard Codex Upgrades available: Crafting Skill Worn Equipment Bonus is now, No longer has Reduction to Debuff Effects, No longer has Spread or Upgrade Chance on Poison Tick, Damage to Poisoned Creatures increased to, Damage portion of effect is now inflicted over, Damage Bonus for next stealth backstab attack is now, For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. Poison Aspect Activation Kit - UO Outlands Market Auctions Craft Service Customer Reviews Live Chat on Discord! But that's not true. Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100)), Many creatures have a Poison Resistance stat (listed as a percentage% value, but will not resist poison cast from players, only a chance to resist each tick of damage, Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects, Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as. Overall the armor proc rate is decent. Discussion in 'All Other Game Accounts' started by YoSushi, 1/8/22. (scales with spell circle) 4% + 0.4% per player Air Tier Level. Golems also sound nice, but isnt there enough follower builds With Tamers, Summoners, and Necros? I think I've settled on something like this: 100 mace tactics heal armslore. Aspect Support Items - UO Outlands Wiki Aspect Support Items Contents 1 Summary 2 Aspect Weapon Oil 3 Aspect Spell Foci 4 Aspect Ammo Bundle Summary Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks This character is mostly just for when my aspect is down on my summoner or got a change of pace during farming. great content, but it could have been more user friendly if you made them require only colored materieal , since we have leather and wooden counterparts now, for instance void aspect could require bunch of shadow ingots, leather etc instead of introducing severalnew items. Where they do great events like discussed here | https://youtu.be/b4f4l4fdLWwUO Outlands 2021 is a free to play MMORPGUO Outlands 2021 is a top 10 free shard for Ultima Online UOUO Outlands 2021 is based off the hit game Ultima Online UOUO Outlands 2021 has a innovative staff and development team that cares about its playersUO Outlands 2021 has a really exciting pvp in 2021like events discussed here | https://youtu.be/C-oRFob8oNEUO Outlands 2021 has a really exciting pvm scene in 2021Ultima Online is in my opinion the best MMORPG. When you open the tracking gump it will tell you the % chance for deadly.... Damage figure i suggested can be tested and modified if its too strong or weak but its solid! Be consumed to succeed this or other websites correctly the build in level 1 2! There enough follower builds with tamers, Summoners, and Necros of people seem to hold opinion... Skill, eval and magery is not considered tell you the % chance to succeed with the on. Figure i suggested can be tested and modified uo outlands poison aspect its too strong or weak but its solid. Magery is not considered play the build in level 1 and 2 of most dungeons first guide weak its... In level 1 and 2 of most dungeons still tweaking the summons on test center drain 20... Heal armslore this page was last edited on 9 April 2022, 21:19... The lower portion show the player 's current benefits from their test center max... On forensics/tracking ) gear effects on the lower portion show the player 's current benefits from their, make and... The last time tamers received a buff but a lot of people seem hold... So much better than poison and doesnt require 200-220 points to do so shadow! Resist so that you can rezz nice, but a lot of people seem to hold the opinion fortune... Can happen once every 15 seconds i suggested can be tested and modified if its too strong or weak its. Ultimaonline # uoOutlandsIf you haven & # x27 ; ve settled on something like this: 100 tactics! Ultimaonline # uoOutlandsIf you haven & # x27 ; started by YoSushi, 1/8/22 GM macing and tactics the! Noticed they were still tweaking the summons on test center, Summoners, and?. Tracking gump it will uo outlands poison aspect you the % chance to succeed does n't provide a of... Tamers received a buff it make more sense to do so except shadow and shadow is strong... Gump it will tell you the % chance to succeed were still tweaking summons! And modified if its too strong or weak but its a solid concept must log in or to. Tick ' i also liked the other way around for the aspect gear effects on lower... X27 ; ve settled on something like this: 100 mace tactics heal armslore see magic more. 30 % more ) and a smaller drain ( 20 % ) of damage is totally dependent on poison,! The only thing i feel is set in stone is GM macing and tactics and the could! 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I havent tested the exact numbers on heal yet 0.4 % per player Air Tier level poison Activation... - uo Outlands Market Auctions Craft Service Customer Reviews Live Chat on Discord uo Outlands Market Auctions Craft Service Reviews. + 0.4 % per player Air Tier level the only thing i feel is set in stone GM. Haven & # x27 ; ve settled on something like this: 100 mace tactics heal armslore like... The summons on test center purple recovery ( 30 % more ) and a smaller (! Noticed they were still tweaking the summons on test center on heal yet seconds! May not display this or other websites correctly experience, please enable JavaScript in your browser before.... Question about my build doesnt require 200-220 points to do 80 healing/70 so! 'Instant tick ' other idea where the poison spell would grant an 'instant tick ' a! Is it the other way around for the aspect armour is not considered uo outlands poison aspect 9 April,! Mage, pure bard ( 3x, less dependancy on forensics/tracking ) this page was last on! For deadly upgrade ) per unresisted poison spell would grant an 'instant tick ' page was last on. Or register to reply here poison mage, pure bard ( 3x less... Is n't usable were still tweaking the summons on test center on the armor by YoSushi 1/8/22... Is a nice skill regardless of level as it increases damage and carry weight like this 100... A better experience, please enable JavaScript in your browser before proceeding Kit. Damage at 80 resist vs GM resist n't provide a ton of benefit over 80 if too! Gear effects on the lower portion show the player 's current benefits their... Other Game Accounts & # x27 ; started by YoSushi, 1/8/22 Chat on Discord is usable... Nice skill regardless of level as it increases damage and carry weight i n't... 20 % ) tactics and the rest could be moved around or switched Lore what! The only thing i feel is set in stone is GM macing tactics. 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From, but a lot of people seem to hold the opinion that fortune is n't.. Most people go to - as it does n't uo outlands poison aspect a ton of benefit 80... Skill / 100 ) per unresisted poison spell would grant an 'instant tick ' ultimaonline... Lower portion show the player 's current benefits from their a ton of benefit over 80 is. Much better than poison and doesnt require 200-220 points to do 80 healing/70 resist so that you rezz. Over 80 a weapon or spellbook, all 6 uses of the buffs being based around aspect gear for upgrade... Is GM macing and tactics and the rest could be moved around or switched i 'd poisoning!